
Juggle:
Uf4,3 / WS1:
- df3, ff1, d,df1,3_4, ff1, d,df1,2
- df3, ff1, ff1, d,df1,2
- b2,3,1+2, ff1, ff1,4
- d,df1,3_4,1, d,df1,3_4,1, ff1, ff1, ff1,4
- d,df1,3_4,1, 1+2 B!
- d,df1,3_4,1, 1,1 B!
- ff1, 1+2 B!
- ff1, 1,1 B!
- 4,d,df+1,3_4,1,ff+1,d,df+1,3_4,1+2 B!
ff3:
- ff1, 1,1 B!
- ff1, d,df1,3_4, ff1, d,df1,2
- ff1, d,df1,3,1 d,df1,4, ff1, ff1, ff1,4
- d,df1,3,1, 1+2 B! (d,df1,3,1 does not hit when ff3 at max range)
- d,df1,3,1, ff1, ff1,4
df2,1 / qcf2:
- f3~1, df3, ff1, d,df1,3_4, ff1, ff1, ff1,4
- f3~1, df3, ff1, d,df1,3_4, ff1, d,df1,2
- f3~1, ff1, 1+2 B!
WS2,1:
- ssl ws2,2 B! d,df1,4,1, ff1, ff1, ff1,4
- ssl df3, ff1, d,df1,3_4, ff1, d,df1,2
- d,df1,3,1, d,df1,4, ff1, ff1, ff1,4
- d,df1,3_4,1, 1+2 B!
- d,df1,3_4,1, 1,1 B!
- 1+2 B!
- 1,1 B!
b4 / f3~1 / 1+4:
- ff2
- uf3+4 (pas sur que ce soit garanti)
df1 hit adv accroupi:
- ff1,4
- ff3
fff1:
- ff2
- dash d1+2
3 CH:
- WS 2,1, ff1, d,df1,3_4, ff1, d,df1,2
- cc4~2, ff1, d,df1,3_4, ff1, d,df1,2 (timing strict)
Juggle en vrac:
- b+1+2;f+3,4;ff+1;qcf+1,3,SPIN1+2;b!;qcf+1,2(68)
- d/f+2,1;f+3~1;ff+1;qcf+1,3,SPIN1+2;b!;qcf+1,2(74)
- WS+2,1;d/f+3+4;qcf+1,3,SPIN1+2;b!;qcf+1,2(70)
- qcf+2;f+3~1;ff+1;qcf+1,3,SPIN1+2;b!;qcf+1,2(67)
- WALL COMBO:u/f+4,3;w;4;b+1;b!;1+2,4,b,f+1+2(71)
Low Parry:
- df3, ff1, d,df1,3_4, ff1, d,df1,2
- d,df1,3_4,1, d,df1,3_4,1, ff1, ff1, ff1,4
Wall combos:
Wall 1+2 / 1,1 / WS 2,2* (wall splat high) B!:
- ff1, d1+2
- uf4,3, delay 1
- df4,2, delay bf1
- df4,2,3
- WS2,2*1
Wall sans bounce:
- 1,2,1,2
- f+2,1,2
- f+3~1
- 4~2,1
- fff+1 (bon dmg)
- shotgun
- ws+2,2*,1+2 (mid/High wall splat simpas)
- RO (4 whiffs des fois)
- df1, db3
PostB!:
- Dash uf4,3,1
- ff1, d,df1,2
- Dash WS 2,2*,1
- df4,2,bf1 / 3 (bf1 / 3 peut whiffer,depend de la distance)
- ff+2 (pour l'oki)
- d,df+1,3_4,d+1+2 (bon dmg mais faible wall carry)
okizemes:
- FC df4,3
-l'adversaire reste au sol:
: ff2
: d3
: db3
- Back/Forward roll:
: 4~2,1
: ff1, d,df1,3_4, ff1, d,df1,2
: ff1, d,df1,4,1, d,df1,4, ff1, ff1,4
: d,df1,3,4,1+2