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Re: [Tekken 7] Arcade
Posté : 15 juil. 2016 à 23h44
par Kiryu Kazuma
Bah si c'était juste son Shoryu on serait sûrement plains que ça (d'ailleurs je rajoute le fait su'il peut meme passer sur un RA..
https://twitter.com/Flying_Wonkey/statu ... 7657234433)
Mais y'a pas que ce truc qui est le plus pété..
C'est vrai que les combos qui t'enlève 80% de la barre de vie nécessite deux barres EX mais ses barres remplisse vraiment rapidement et tout peut le remplir, les blocks, les hit qu'on se prend et qu'on donne..
Et ses possibilités de combo après un cancel sont vraiment horrible:
Il a un launcher avec un jab !! Avec deux barre EX il t'enlève qu'un combo normal.. Pareil pour le bas lk qui fait plus mal et qui est invisible (va te plaindre du HS de DVJ après..)
https://youtu.be/xg4hK001was
Il peut faire un combo imparable avec l'adversaire dos au mur
https://twitter.com/yorollel/status/751 ... 91937?s=09
D'ailleurs l'adversaire dos au mur n'a aucune chance de survie... Encore pire que Jack
https://twitter.com/Flying_Wonkey/statu ... 35072?s=09
Le skill de ce combot me tue..
Et il a aussi un tech trap garanti..
https://twitter.com/Flying_Wonkey/statu ... 60032?s=09
Re: [Tekken 7] Arcade
Posté : 16 juil. 2016 à 10h18
par ryusta
Hier à l'evo les Knee e Jdcr font plaisir a voir joué y essayent d'être carré les mecs, sauf que aurevoir JDCR, Yuu et Gege lol
sa suffit pas l'experience, sa pu l'arnaque ce T7
Knee joue Akuma tout comme Poongko vous avez compris! Un recap, et today la final
Tekken 7: Fated Retribution — Top 8
Winners bracket
Saint (JACK-7) vs. Knee (Bryan, Akuma)
GeeseMaster (Feng) vs. Secret|Poongko (Akuma)
Losers bracket
Take (Bryan) vs. Yamasa|Nobi (Dragunov)
Narakhof (Claudio) vs. Circa|Speedkicks (Hwoarang, Lars)
9. Chacha (Xiaoyu)
9. CA|JDCR (Heihachi)
9. Shudy (Jin)
9. Yamasa|Yuu (Feng)
13. Dee-on (JACK-7)
13. MYK (Steve)
13. Kane
13. Yamasa|Nyemuru
17. NG|Obscure (Alisa)
17. ZTS
17. Rip (Law)
17. Jackie Tran
17. Yellowtail (Katarina)
17. Hishiwaka (Alisa)
17. 11Frames
17. Kkokkoma (Kazumi)
25. Crocop
25. X Copies
25. NeoX
25. YOMI|King Shola
25. Nistelj
25. Melty|Gen1us
25. JustFrameJames (Law)
25. KuroKuro
33. ILHS|WayGamble (Leo)
33. TA|Agent Ecks
33. Circa|Anakin (JACK-7)
33. Yanflip
33. Shadow 20z
33. BunnyofDoom
33. Tom Savage (Asuka)
33. DBKoopa (Akuma)
33. Bank
33. Yamasa|Kaeru Ouji (Akuma)
33. RJ|Pekos (Akuma, King)
33. Messej
33. Mateo
33. 725
33. RickThaRular
33. Megiddo (Devil Jin)
Re: [Tekken 7] Arcade
Posté : 17 juil. 2016 à 19h34
par ryusta
[
https://www.youtube.com/watch?v=dJUCrTuLr3o[/video]
Tekken 7: Fated Retribution — Results
Poongko bienvenu à tekken

y se mange un Knee...
Re: [Tekken 7] Arcade
Posté : 18 juil. 2016 à 03h41
par ryusta
Re: [Tekken 7] Arcade
Posté : 18 juil. 2016 à 15h23
par Kiryu Kazuma
Whoa le manque de personnalité de Master Raven est remarquable...
Tout chez elle est un copier-coller de Raven... Son gameplay, sa pose de combat, sa personnalité TOUT.. Ça m'étonnerai même pas qu'il mettent Raven en costume alternative tellement c'est similaire... Même Josie a pas mal de différences dans son gameplay par rapport à Bruce

Re: [Tekken 7] Arcade
Posté : 19 juil. 2016 à 11h57
par Daitenjin
Un jour faudrait qu'on envoie un max de FR à l'EVO

Re: [Tekken 7] Arcade
Posté : 08 août 2016 à 12h25
par ryusta
Re: [Tekken 7] Arcade
Posté : 08 août 2016 à 14h39
par Max
Ouai j'ai regardé l'EVO aussi. 'Tin j'étais bien content que Saint gagne! Si Poongko avait gagné, cela aurait été du pur vol!
Bon pour info on passe en release C demain, et il y a du bon gros nerf d'Akuma :D
Tekken 7 Fated Retribution - Update Ver.C
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
【System Balancing Changes】
Adjustments made to how the counter hits are shown in-game when they occur. (No idea what this means.)
Property of Feng's ch ws+4 on all opponents is now changed.
All Rage Arts have their damage reduced.
Rage Drives resetting the combo scaling in combos has been fixed.
Instances of when the camera would change during a Rage Drive on hit or block has been fixed.
Various little system and game bug fixes.
【Character Balancing Changes】
Law
After a Rage Art (1+2) on hit, the opponent can now react quicker after it. (frames on wake-up improved.)
After a successful parry, 3+4,4 is made slower. (Probably no longer guaranteed?)
King
Strong Knee (wr+3) frames on block made more worse, tracking on the move reduced.
Golden Headbutt (d/b+1+3) damage has been decreased.
Yoshimitsu
Shrine (BT 2) hitbox has been made bigger. (Can now combo from ff+4 into BT 2)
Electric Misfortune (d/f+1,2) no longer naturally combos on hit, 2nd hit has been made slightly slower.
Hwoarang
Loose Shuffle & Rifle Shuffle (u/b+3,3 & u/b+3,4) can now be done from different stances.
Double Screw (RFF d/b+3,3) on an airborne opponent will now cause a Screw!
Cactus Shot (RFS d+4,3) timing for the input for the 2nd hit has been reduced. (As in, there's less time for you to input it for it to come out)
Xiaoyu
Shooting Star (u/f+3+4) hitbox for the 3rd hit made bigger on block. (Previously, Jack and Gigas could easily launch her because the 3rd hit of this would often whiff on block for them.)
Bryan
Slash Kick (ff+3 HOLD) damage off a full charge is decreased.
Hatchet Kick (qcb+3) plus frames on hit reduced.
Northern Cross (fc d/f+4) damage has been reduced.
Heihachi
2nd hit of d+1,2 has been made slower.
Kazuya
Rage Drive (cd+1+4) damage reduced.
Devil's Steel Petal (ff+4) frames on block improved.
Twin Pistons (ws+1,2) frames on block made more worse. (No longer -11?)
Steve
Rage Drive (f+3+4,1+2) made slower from out of all the stances.
Skyscraper (Duck 2) frames on block made more worse.
Fox Hunt (Duck 1) damage reduced, frames on whiff and on block made more worse.
Extended Duck Skyscraper (f+3,f+3 2) frames on whiff and on block made more worse.
Asuka
Demon Slayer (f+2) now launches the opponent further away on hit. (Makes the f+2, f+4 combo more consistant)
Devil Jin
Demon Steel Pedal (b+4) hitbox improved. (Back to T7.0 status?)
Uppercut (ws+2) on an airborne opponent will now cause a Screw!
Feng
Damage on the new fc d/f+2 move is increased.
Leo
Dual Rising Fists (1+2) property on hit changed. (Knocksdown now?)
Startled Crane (BOK 3) on an airborne opponent will now cause a Screw!
Lei Zhang (qcf+1) properties on counter hit has been changed.
Lars
Spiral Kick (DE 3) property on hit changed, plus frames on block improved, damage increased.
Magnetic Knee (b+4) start-up frames improved, damage increased.
Shadow Cutter (d/b+4) plus frames on hit improved.
Double Pulse (ff+4,3) frames on hit improved.
Double Smack (fc d/f+1+2) damage increased.
Katarina
Rage Drive (HAR 1+2) damage on an airborne opponent decreased.
Feather Chop (d+1) plus frames on hit improved.
Plover Kick (ff+4) pushback on both on block and hit increased.
Josie
Sapu Switch (SWS 3) property on counter hit changed. (Opponent faces towards you for better pick-up combo now)
Low Angle Straight (d/b+2) property on hit changed and damage increased. (Now wallsplats on normal hit)
Slide In Low Kick (cd+3) frames on both block and hit reduced. (Now -13)
Kazumi
Rolling Tiger (1+4) frames on block improved.
Lunging Tiger (2+3) frames on block improved.
Lightning God's Rage (FLY 1) frames on block improved.
Oroshi (FLY 3) properties on counter hit have been changed, plus frames on block improved.
Hellfire Burst (FLY 4) damage has been increased.
FLY Grab (FLY b+1+2) frames on whiff reduced, throw will now cause a wallsplat.
Crimson Dawn (d/f+1) frames on block more worse, damage decreased and tracking reduced.
Deadly Crescent (d/b+1+2) properties on hit has been changed, frames on block improved.
Dragon Slice (b+1) frames on block improved.
Diamond Tiger Strike (ff+2) is now a Power Crush, frames on block improved.
Demon Uppercut (ws+2) pushback on block reduced.
Castle Tower (b+1+2) frames on block improved, hitbox made bigger.
Nina
Rage Drive (d+1+2) now has jump status, cannot be reversed/parried now.
Left Right to Spider Knee (1,2,3) frames on block improved if you push 1+2 after it.
Double Smash (2,3) frames on block improved if you push 1+2 after it.
Cleek Attack Step (d/f+3,2~f) input timing has been shortened. (As in, there's less time for you to input it for it to come out)
Creeping Snake to Geyser Cannon (d/f+3,2,3) frames on block and on whiff improved.
Bad Habit (ff+3) fixed the hitbox so it will now hit Bryan on the ground.
Spider Knee (ws+3) frames on block improved if you push 1+2 after it.
Twisted Mind (KND d+3+4) frames on hit improved, damage also increased.
Akuma
All of Akuma's specials now all do 1 chip damage on block.
Hadouken (qcf+1 / qcf+2) damage decreased.
Shoryuken (f,d,d/f+1 / f,d,d/f+2) changed properties on hit when colliding with a power crush, damage on the move is also decreased.
Demon Flip 1 damage decreased.
Demon Flip 4 damage decreased.
Demon Flip 1+3 / Demon Flip 2+4 frames after it were made worse.
Air Tatsus (Air qcb+3 / Air qcb+4) plus frames on block made worse.
Standing (2) damage decreased.
Standing (4) damage decreased.
Standing (f+4) damage decreased.
Standing (d/f+1,2) pushback on block shortened.
Standing (d/f+2,1) 1st hit damage decreased, 2nd hit plus frames on block improved.
Standing (d/b+2 / d+2 / fc 2) damage decreased.
Standing (d+3) properties on hit at the tip with an opponent changed, damage decreased.
Sweep (d+4) on hit knocks down the opponent further away.
Standing (b+1) damage decreased.
forward,forward 4 (ff+4) frames on block made worse.
While Running 1 (fff+1) bug where it becomes unblockable on an opponent already guarding a different move is now fixed.
While Standing 2 (ws+2) frames on block made worse.
Tsunami Kicks (ws+4,4) frames on block made worse.
Neutral jump 2 damage decreased.
Neutral jump 4 damage decreased.
Forward jump 2 damage decreased.
Forward jump 4 damage decreased.
Fixed a bug where Akuma's sidethrows will not come out during sidestepping/sidewalking.
Re: [Tekken 7] Arcade
Posté : 12 août 2016 à 13h03
par Kiryu Kazuma
Désolé de casser les espoirs mais Akuma n'a presque rien subi du tout..
https://www.youtube.com/watch?v=pEQ4NobwSSE
J'ai vu le patch je me suis dit qu'il allait encore garder ses prio abusé mais en plus il a toujours ces dégâts cracké

Re: [Tekken 7] Arcade
Posté : 13 août 2016 à 23h01
par Nicky
Merci pour les news !

Re: [Tekken 7] Arcade
Posté : 18 août 2016 à 11h21
par Max
Re: [Tekken 7] Arcade
Posté : 19 août 2016 à 01h22
par Kiryu Kazuma
J aime son nouveau design
Violet est aussi de partie je vois et y'a confirmation qu'il y'aura des palettes swap dans le jeu.
Il semble avoir repris un coup de T4 1,3:3:3 il em semble et c'est NC qui wallsplat pas mal !
Re: [Tekken 7] Arcade
Posté : 23 août 2016 à 11h44
par Max
C'est clair que le retour ce punish soulève quelques questions. Je me demande s'il est toujours just frame. Et en midscreen il ne crumple plus comme TTT2 s'il est wallsplat?
Les palettes swaps peuvent être sympas, ça voudrait dire que certains comme Raven pourraient être présents.
Re: [Tekken 7] Arcade
Posté : 23 août 2016 à 12h55
par ryusta
https://www.youtube.com/watch?v=ZZMU4wRCcNA[/video]
putain la vache, sa pique les yeux, vous pouvez regardez en 4k la video.
Re: [Tekken 7] Arcade
Posté : 24 août 2016 à 19h29
par ryusta
https://www.youtube.com/watch?v=Fzye2fxUTh8[/video]
Knee, JeonDDing, JDCR, NengMyunSungin